Friday, January 27, 2012

Cartoon Network Game Creator In-class exercise week 2

Class use the following links to build simple side-scrolling platform game levels.

When the splash screen appears, choose 'build':

Do one level for each of the following online 'game creator' sites at Cartoon Network:

BATMAN

http://www.rcampus.com/rubricshowc.cfm?code=U6A964&sp=yes

BEN 10 ALIEN FORCE:


STAR WARS THE CLONE WARS 


TAKE A SCREEN SHOT OF THE GAMES LEVELS YOU CREATE (hold down command, shift, 4 at the same time and drag the crosshairs around the area to capture - the images will be placed on the desktop) and place these into a new blog posting and:

Answer the following questions for EACH of the levels you create:

How would you describe the challenges and actions that make up the game level? 

What is the camera mode?

What is the nature of the user interface (how does the player use the controls to play the game)?

What is the goal of the game? 

Friday, September 30, 2011

Empire Magazine - top 50 videogame characters

Useful overview by Empire Magazine (British film buff magazine) of 'top 50 videogame characters'

Hero Machine exercise

Today's workshop

part 1:

Go to:

Hero Machine - make your own hero

In class exercise number 1 - create three different kinds of hero for an imaginary videogame - e.g. RPG, MMORPG, FPS, etc. Consider scale, gender, body type for each of the three and try to vary them as much as possible.

As you build your three characters with hero builder, clearly identify and document those functional and cosmetic attributes of the avatar that the player may modify. In the case of the functional attributes, indicate how they affect the gameplay.

As you build your three games characters with hero builder, clearly identify and document those functional and cosmetic attributes of the avatar that the player may modify. In the case of the functional attributes, indicate how they affect the gameplay.

Post the pictures to your blog with a brief written description of each character and those attributes the player can modify. Explain very clearly how these modifications assist in the gameplay.

Part 2

Think of an idea for a game that permits the player to construct something you
have not seen in commercial games (no cities, buildings, or vehicles). Assume that
you will constrain the player’s abilities via an economy but allow him to earn new
tools and features for his construction over time. Design a set of elementary parts
from which the item may be constructed, and specify a price for each part. Include
a number of upgrades—more expensive parts that replace cheaper versions. Write a short blog entry explaining the domain in which the player will be creating, and supply your list of parts, giving them in the order in which the player will earn the ability to buy them (cheapest to most expensive). Also indicate in a general way how the player can use the item s/he constructs to earn money.

The scope of the exercise - limit yourself to the iPhone/iPad online 'app store' type casual game for this job.

Go to the apple store for ideas.

Friday, September 23, 2011

Add your team name, member names, project name and presentation date to this online form

Class,
I have made an online spreadsheet for everyone to add their team name to along with the members names in each team, and the name and type of game design or game prototype they will be working on.

Please fill it out by 1:15 today - 9/23/11

Thanks

David Cox

Us versus It Iterative Game Tuning Exercise - do this ONLY if you have completed your group powerpoint presentation for item 2 assignment


This board game designing activity is one of a number  of workshops undertaken at the games developers conference to help  build the craft of gameplay and game design.

This link has all the  components you need to build the game - the pieces and board need to be  transferred to cardboard (i.e. printed then glued, or printed on sticker  paper then stuck onto card), but I will bring prepared items to class mounted on cardboard (thanks to our printing department!)

This will be an in-class activity for the Feb 11th 2011 Class.

DC

Customizability Links

Database of Online Customizable Products

http://www.milkorsugar.com/

Open Directory listing of Avatars

http://www.dmoz.org/Computers/Internet/Chat/Virtual_Places/Avatars_and_Gestures/