Friday, August 26, 2011

Ex 2 - 8/26/11


Using the chessboard and the types of pieces and moves available in chess, devise a cooperative game of some kind for two people, in which they must work together to achieve a victory condition (You do not need to use the starting conditions of chess, nor all the pieces). Document the rules and the victory condition.

After you have done this exercise - several groups will be invited to do a 'show and tell' of their version of collaborative chess to the class using the document camera (10 mins per group show & tell)

Exercise 1 - 8/26/11



Working in teams of 2 or 3, create a competitive game for two players and a ball that does no involve throwing or kicking it. Prove that it is a game by showing how it contains all of the essential elements.

Friday, August 19, 2011

Some Free Chapters of Ernest Adams Book on Google books

Click here for several free chapters of "The Fundamentals of Videogame Design" by Ernest Adams to read until you get your own copy.

Much of Chapter one is there, so read what is available by this week.

Welcome to Game 100, Exploring Game Worlds, Fall 2011

This blog is designed to provide students with information, links, websites and other resources pertinent to GAME 100 - Exploring Game Worlds.

Play Pong Online

Click here to play PONG online.

Thursday, January 27, 2011

Play Legend of Zelda Online

Play "Legend of Zelda" online using this java-based version:

http://www.dan-dare.org/FreeFun/Games/ZeldaDarkness.htm



Time limit for exercise - 20 minutes.

Answer these questions & post on your blog:

1) How would you describe the level of engagement compared to more action oriented games from the same period?

2) What role does setting and characterisation play in the game?

3) How do spells, pickups and power-ups assist the game play?

(one paragraph per question)

Friday, September 4, 2009

Cartoon Network Game Creators

Go to the cartoon network game site and choose the following 'game creator' games - e.g. 'Batman' game creator and the 'Alien Force' game creator (you need to scroll through the menu of 'all games' to find these.

Answer the following questions on a separate text file:

A) What options are available to you as a 'game designer'?

B) How are these options provided?

C) What types of elements are provided for you to use to 'build' the game?

D) What limits are set on the level of the game play able to be customized

E) What does the process of using these game creators teach about the notion of the 'difficulty and achievement' balance? Explain using an example from your research.

When you are done, trade places with another student and have them answer the following questions.

1) Is the game level fun to play? (be honest!)

2) If so, why? If not, why not?

3) What could be done to improve the level?

Email the answers to the above three questions to the student who created the game.