Use google Sketchup to create a 3D game world setting.
Please Note - Sketchup is already installed on the room 474 Macintoshes - it can be found in the Applications folder:
Using Sketchup - create:
Either an interior - e.g. a room, or inside space - domestic, industrial, commercial
(e.g. a house, a shop, a factory, a theme park, a mall etc)
Or an exterior - e.g. a street corner, a small airport, a section of a town or village,
Include:
1) Buildings
2) Vehicles
3) Characters (people, animals)
4) Urban details - e.g. roads/traffic details
Keep the dimensions of the setting simple - e.g. a collection of buildings
Use the large archive of online 3D objects to create a scene suitable for one of the following:
a) 3D Shooter Game
b) Top-down role-playing game
c) 2D Game - e.g. platform game
A tutorial on using sketchup can be viewed here :
http://www.youtube.com/watch?v=gsfH_cyXa1o
This blog is for the CCSF course "GAME 100 - Exploring Game Worlds" which is an introduction to the history and status of games. Students examine games as an art form and as part of an ever-growing industry.
Friday, September 16, 2011
Friday, September 9, 2011
Questions to answer as part of today's exercise
Once you have a game idea in mind, these are the questions you must ask yourself in order to turn it into a fully fledged game concept. You don't have to be precise or detailed, but you should have a general answer for all of them.
Cut & paste the following questions into word, text edit or directly into your blog and answer each with a paragraph. When you have answered all the questions be sure they are viewable on your class blog.
1) Write a high concept statement: a few sentences that give a general flavor of the game. You can make references to other games, movies, book, or any other media if your game contains similar characters actions or ideas
2) What is the player’s role? Is the player pretending to be someone or something, and if so what? Is there more than one? How does the player’s role help to define the gameplay?
3) Does the game have an avatar or other key character? Describe him/her/it
4) What is the nature of the gameplay, in general terms? What kinds of challenges will the player face? What kinds of actions will the player take to oercome them?
5) What is the player’s interaction model? Omnipresent? Through an avatar? Something else? Some combination?
6) What is the game’s primary camera model? How will the player view the game’s world on the screen? Will there be more than one perspective?
7) Does the game fall into an existing genre? If so, which one?
8) Is the game competitive, cooperative, team-based or single player? If multiple players are allowed are they using the same machine with separate controls or different machines over a network?
9) Why would anyone want to play this game? Who is the game’s target audience? What characteristics distinguish them from the mass of players in general?
10) What machine or machines is the game intended to run on? Can it make use of or will it require any particular hardware such as dance mats or a camera?
11) What is the game’s setting? Where does it take place?
12) Will the game be broken into levels? What might be the victory condition for a typical level?
13) Does the game have a narrative or story as it goes along? Summarize the plot in a sentence or two.
Cut & paste the following questions into word, text edit or directly into your blog and answer each with a paragraph. When you have answered all the questions be sure they are viewable on your class blog.
1) Write a high concept statement: a few sentences that give a general flavor of the game. You can make references to other games, movies, book, or any other media if your game contains similar characters actions or ideas
2) What is the player’s role? Is the player pretending to be someone or something, and if so what? Is there more than one? How does the player’s role help to define the gameplay?
3) Does the game have an avatar or other key character? Describe him/her/it
4) What is the nature of the gameplay, in general terms? What kinds of challenges will the player face? What kinds of actions will the player take to oercome them?
5) What is the player’s interaction model? Omnipresent? Through an avatar? Something else? Some combination?
6) What is the game’s primary camera model? How will the player view the game’s world on the screen? Will there be more than one perspective?
7) Does the game fall into an existing genre? If so, which one?
8) Is the game competitive, cooperative, team-based or single player? If multiple players are allowed are they using the same machine with separate controls or different machines over a network?
9) Why would anyone want to play this game? Who is the game’s target audience? What characteristics distinguish them from the mass of players in general?
10) What machine or machines is the game intended to run on? Can it make use of or will it require any particular hardware such as dance mats or a camera?
11) What is the game’s setting? Where does it take place?
12) Will the game be broken into levels? What might be the victory condition for a typical level?
13) Does the game have a narrative or story as it goes along? Summarize the plot in a sentence or two.
In-Class Exercise based on Chapter 3 of Adams

1) Imagine that you could use any content you liked in a game without regard for copyright. Choose one of hte following game genres and then select a famous painter,photographer, or film maker, and a famour composer or musician, whose work you would like to use to create the appropriate emotional tone for your game.
Create a short presentation (e.g. use Powerpoint or similar) that shows how the images and the music work together for your purposes. The genres are:
ACTION (survival horror sub-genre)
REAL-TIME STRATEGY (modern warfare)
or
CHILDREN'S NONVIOLENT ADVENTURE game
Feel free to use google to search for images from fine art history, photography, painting. You can use the sites of the major galleries around the world - e.g. Tate gallery, museum of modern art, Guggenheim Gallery, or wikipedia - assemble a number of images and put together a presentation on a game based on one or more of these images.
This link has links to the major Art Galleries of the world
Post your finished presentation to your blog using google docs 'share' function (it gives you a URL when you have uploaded your file; - post this URL to your presentation on your blog.
Email me the blog address - dcoxexploringgameworlds@gmail.com
Game Concepts Powerpoint link
Click here for the powerpoint file of today's lecture, based on Chapter 3 of Adams.
Friday, September 2, 2011
Pinball Playfield Exercise 9/2/11
This exercise is to enable students to better understand the nature of gameplay as it applies to the game of pinball, using online pinball games as the basis for a playfield component mapping assignment.
In-class exercise - 45 minutes.
For this exercise, follow the below steps:
Step 1) Play at least three of the following online java pinball games and report your favorite to class afterwards.
http://www.onlinepinball.net/
http://internetgames.about.com/od/webgames/tp/freepinball.htm
http://www.thepinballzone.net/game.php?id=online_pinball
http://www.guzer.com/games/pepsi_pinball.php
Use any other pinball resources online in addition to the above if you wish.
Step 2) take a screen capture of the playfields of three (3) different online pinball games from the above sites
e.g:

To make a screen capture like the one above on the mac, hold down 'command', 'shift' and the number '4' key at the same time. The arrow-shaped cursor will turn into a crosshair. Click and drag the crosshair across the area you wish to capture, release the mouse button when you have defined the area to be captured. This will place a 'screen capture' image file on the desktop of the computer and save this as a .png file.
Step 3) Open the screen capture image of the pinball playfield in Photoshop, then add a layer to the image. In this new layer use the paint tools to mark out the various components of the playfield like this (the names of all these components are listed in the wikipedia entry on the subject)
1) yellow - flippers
2) orange wire ramps
3) blue - magnetic holes
4) light blue - flippers
5) green - rollovers
Thus:
Step 4) When you have posted both images of the playfield, write a brief paragraph describing the nature of the gameplay of this pinball machine in terms of its a) speed b) dynamism c) challenges d) gameplay 'fun' level and e) any other details you feel are relevant.
Answer these questions:
i) What is "good gameplay" when it comes to pinball game design?
ii) How do pinball playfield designers create exciting experiences?
Repeat above stages for two other online pinball games.
In-class exercise - 45 minutes.
For this exercise, follow the below steps:
Step 1) Play at least three of the following online java pinball games and report your favorite to class afterwards.
http://www.onlinepinball.net/
http://internetgames.about.com/od/webgames/tp/freepinball.htm
http://www.thepinballzone.net/game.php?id=online_pinball
http://www.guzer.com/games/pepsi_pinball.php
Use any other pinball resources online in addition to the above if you wish.
Step 2) take a screen capture of the playfields of three (3) different online pinball games from the above sites
e.g:

To make a screen capture like the one above on the mac, hold down 'command', 'shift' and the number '4' key at the same time. The arrow-shaped cursor will turn into a crosshair. Click and drag the crosshair across the area you wish to capture, release the mouse button when you have defined the area to be captured. This will place a 'screen capture' image file on the desktop of the computer and save this as a .png file.
Step 3) Open the screen capture image of the pinball playfield in Photoshop, then add a layer to the image. In this new layer use the paint tools to mark out the various components of the playfield like this (the names of all these components are listed in the wikipedia entry on the subject)
1) yellow - flippers
2) orange wire ramps
3) blue - magnetic holes
4) light blue - flippers
5) green - rollovers
Thus:
Step 4) When you have posted both images of the playfield, write a brief paragraph describing the nature of the gameplay of this pinball machine in terms of its a) speed b) dynamism c) challenges d) gameplay 'fun' level and e) any other details you feel are relevant.
Answer these questions:
i) What is "good gameplay" when it comes to pinball game design?
ii) How do pinball playfield designers create exciting experiences?
Repeat above stages for two other online pinball games.
Homework on insight
Class,
Please visit the class insight area - http://www.insight.ccsf.edu
Post to the forum topic for week three and upload a 1 paragraph description for your main assignment game idea. If you are in a team, each team member should upload the same description.
DC
Please visit the class insight area - http://www.insight.ccsf.edu
Post to the forum topic for week three and upload a 1 paragraph description for your main assignment game idea. If you are in a team, each team member should upload the same description.
DC
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